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  NVIDIA related Technical Updates [Page: 166 of 241] @ TACKtech Corp.  

03.25.2016 - Yes, This Is Rocket Science: Supercomputing Experts Flock to GTC



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There’s virtually no aspect of modern life that isn’t touched by high performance computing. That’s why you’ll find experts discussing an enormous array of supercomputing-driven advances in science and industry at next month’s GPU Technology Conference. NVIDIA’s Tesla Accelerated Computing Platform, after all, is the force behind some of the world’s most powerful supercomputers. Its […]

The post Yes, This Is Rocket Science: Supercomputing Experts Flock to GTC appeared first on The Official NVIDIA Blog.

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03.23.2016 - Gamer Falls for SHIELD (After We Dropped Him Out of a Plane at 15,000 Feet)



View NVIDIA related news. We teamed up with a pair of legendary stuntmen to drop gamer Tim Schultz out of a twin-engine plane flying 15,000 feet over Georgia earlier this month.
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03.22.2016 - NVIDIA DRIVE PX Gets ATTT Award of Excellence



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Our NVIDIA PX autonomous car development platform received the Award of Excellence in the Autonomous Driving/AI Division this week at the 7th Automotive Telecommunication Technology Tokyo exhibition. The award is the latest recognition of the key role GPUs — and the AI renaissance sparked by GPU-powered deep learning techniques — are playing as automakers race… Read More

The post NVIDIA DRIVE PX Gets ATTT Award of Excellence appeared first on The Official NVIDIA Blog.

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03.22.2016 - How Industry Giants Streamline Their Design Workflows



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Automotive designers, visual effects artists and geoscientists do amazing work while pushing the limits of technology. They also work on impossibly tight schedules. We’re about to make their lives a whole lot easier. The massive size and sheer complexity of digital models for a car, Hollywood VFX shot or seismic volume can slow down design… Read More

The post How Industry Giants Streamline Their Design Workflows appeared first on The Official NVIDIA Blog.

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03.22.2016 - Defense and Aerospace at GTC: Transforming Information into Insight



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Few organizations have a more urgent need for accurate, actionable information than defense, intelligence and security agencies. When life and safety hang in the balance, they rely on GPUs to perform at their best. And you can learn how at next month’s GPU Technology Conference, in Silicon Valley. Among the highlights: Diamond Visionics CTO Tim… Read More

The post Defense and Aerospace at GTC: Transforming Information into Insight appeared first on The Official NVIDIA Blog.

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03.21.2016 - Major Leagues Find Secret Weapon in VR Training



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If you make a living hurling fastballs, prepare for a rough season. With the help of EON Sports VR, Major League Baseball teams are setting up virtual reality batting cages. They let hitters hone their swings with unprecedented accuracy, without wearing out pitchers or worrying about spring downpours. Despite its star-studded customer base, EON Sports… Read More

The post Major Leagues Find Secret Weapon in VR Training appeared first on The Official NVIDIA Blog.

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03.19.2016 - How Two New GameWorks Technologies Make Physically Simulated Worlds Possible



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We’re releasing two new technologies at this week’s Game Developer Conference that bring us closer to the dream of fully physically simulated worlds. GPU Rigid Bodies and NVIDIA Flow are available immediately through our new GameWorks 3.1 SDK, which can be downloaded through our developer zone. The product of several engineer-years of work, they enable… Read More

The post How Two New GameWorks Technologies Make Physically Simulated Worlds Possible appeared first on The Official NVIDIA Blog.

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03.18.2016 - Global Impact: Piece of Mind, How Imperial College Uses GPUs to Spot Brain Damage



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Bumps, blows, blasts all cause traumatic brain injuries, which are fast becoming a top public health concern. To help diagnose damage to our most complex organ, researchers at Imperial College London are deploying sophisticated image analysis tools, powered by GPUs and deep learning.

The post Global Impact: Piece of Mind, How Imperial College Uses GPUs to Spot Brain Damage appeared first on The Official NVIDIA Blog.

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03.18.2016 - Smart People, Smart Sessions, Smart Cars: See the Future of the Auto Industry at GTC



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A smarter, safer new generation of cars is on its way.   And there’s no better place to learn about the people — and technology — driving the auto industry forward than at our annual GPU Technology Conference. That’s because GPUs are powering the trends that are reshaping the auto industry. They’re being used to… Read More

The post Smart People, Smart Sessions, Smart Cars: See the Future of the Auto Industry at GTC appeared first on The Official NVIDIA Blog.

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03.17.2016 - How We’re Laying a New Foundation for Professional Design Visualization



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Creating lifelike renderings is one of the most effective techniques that designers use to accurately visualize their work. Making them interactive is even better. But for most designers, this is impractical due to software and hardware limitations. Our latest rendering technology is a game changer in this area. Those without rendering expertise can quickly and… Read More

The post How We’re Laying a New Foundation for Professional Design Visualization appeared first on The Official NVIDIA Blog.

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03.17.2016 - Congrats to One of Our Heroes, Todd Howard, on His Lifetime Achievement Award



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I’ve worked in the games industry for more than 10 years, most recently as a content manager at NVIDIA. During that time, I’ve had the chance to partner with developers and publishers on some of the greatest games ever. Frankly, I’m in awe of what developers do on both the code and art side, as… Read More

The post Congrats to One of Our Heroes, Todd Howard, on His Lifetime Achievement Award appeared first on The Official NVIDIA Blog.

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03.16.2016 - 10 Ways NVIDIA is Making VR a Reality



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My first impression of virtual reality was back in the early 1990s, in a pod playing Dactyl Nightmare in a Dave & Busters restaurant. It was less compelling by today’s standards, but enough to hook me and a whole generation of future engineers and gamers. That generation has come of age, and so has VR.… Read More

The post 10 Ways NVIDIA is Making VR a Reality appeared first on The Official NVIDIA Blog.

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03.16.2016 - Virtual Reality Ecosystem Embraces NVIDIA VRWorks, Making It the Gold Standard for Developers



View NVIDIA related news. SAN FRANCISCO, CA - Game Developers Conference -- NVIDIA VRWorks™ is getting adopted across the industry as developers look to vanquish the final barriers to great VR performance. VRWorks has...
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03.16.2016 - AI, VR, Robotics Startups Vie for $100,000 Next Month in Silicon Valley



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Some of the brightest startups in the tech world go head-to-head next month, vying for $100,000 and a shot at glory. We’ve selected a dozen young companies from over 100 applicants worldwide for this year’s Early Stage Challenge, a feature event of our eighth annual Emerging Companies Summit (ECS). Each company has raised no more… Read More

The post AI, VR, Robotics Startups Vie for $100,000 Next Month in Silicon Valley appeared first on The Official NVIDIA Blog.

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03.15.2016 - SEGA and Warner Bros. Join NVIDIA SHIELD on GeForce NOW



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Two more top game publishers will be streaming their titles on NVIDIA SHIELD with GeForce NOW, bringing the total number of PC games available to stream on our Android TV device to 100. SEGA and Warner Bros. Interactive Entertainment will add a combined nine hit titles to the GeForce NOW service in the coming weeks. NVIDIA… Read More

The post SEGA and Warner Bros. Join NVIDIA SHIELD on GeForce NOW appeared first on The Official NVIDIA Blog.

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03.15.2016 - Virtual Reality Gets Real at Our GPU Technology Conference



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If you want to see how virtual reality is about to upend not just gaming and entertainment but manufacturing, construction, medicine and more, then you need to be at next month’s GPU Technology Conference. VR — which couples a new generation of thin, light, high-definition headsets with new kinds of content — is unleashing new… Read More

The post Virtual Reality Gets Real at Our GPU Technology Conference appeared first on The Official NVIDIA Blog.

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03.15.2016 - GDC 2016: Unity Game Engine to Add VRWorks Support



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NVIDIA’s VR momentum took another leap forward at the Game Developers Conference, held in San Francisco this week, when Unity Technologies announced that it will be adding support for NVIDIA VRWorks, including VR SLI and Multi-res Shading, to the Unity Game Engine. Direct support in the Unity Engine means integration of VRWorks technologies will be a… Read More

The post GDC 2016: Unity Game Engine to Add VRWorks Support appeared first on The Official NVIDIA Blog.

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03.15.2016 - SONIC the Hedgehog Spins on to SHIELD



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My kids are gamers, just not hardcore gamers. Their idea of gaming is tapping a tablet screen a few times a second as they slice piles of fruit. But come on, that’s not gaming. Real gaming is  feeling the game controller in your hand, and hearing the lamentation of your friends. That’s why I’m excited… Read More

The post SONIC the Hedgehog Spins on to SHIELD appeared first on The Official NVIDIA Blog.

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03.14.2016 - NVIDIA Advances Real-Time Game Rendering and Simulation With Launch of NVIDIA GameWorks SDK 3.1



View NVIDIA related news. SAN FRANCISCO, CA - NVIDIA (NASDAQ: NVDA) today announced worldwide availability of the NVIDIA GameWorks™ software development kit (SDK) 3.1, which introduces three groundbreaking graphics...
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03.14.2016 - Crossing the Chasm at GDC: Virtual Reality, Cloud Gaming, Special Effects and More



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The Game Developer Conference is here. It’s a time to catch up with friends, share our work and celebrate our passion for gaming at this week’s gathering in San Francisco. GDC is especially interesting this year. Innovation, invention and transformation are everywhere. There’s so much potential. So much new opportunity. In particular, virtual reality and… Read More

The post Crossing the Chasm at GDC: Virtual Reality, Cloud Gaming, Special Effects and More appeared first on The Official NVIDIA Blog.

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