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  NVIDIA related Technical Updates [Page: 219 of 242] @ TACKtech Corp.  

08.27.2008 - NVIDIA and CGSociety Announce Winners of NVArt



View NVIDIA related news. NVISION 08, SAN JOSE, CA—AUGUST 25, 2008-NVIDIA and CGSociety today announced the winners of the third NVArt digital art competition.
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08.26.2008 - NVIDIA Physx Technology To Power New Game From Futuremark Games Studio



View NVIDIA related news. NVISION 08—SANTA CLARA, CA—AUGUST 26, 2008—NVIDIA Corporation today announced that Futuremark Games Studio has selected NVIDIA® PhysX™ technology for its upcoming first-person shooter game, Shattered Horizon™, which was officially unveiled last week at the Leipzig Games Convention in Germany.
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08.26.2008 - NVIDIA Achieves Monumental Folding@Home Milestone With Cuda



View NVIDIA related news. SANTA CLARA, CA—AUGUST 26, 2008—NVIDIA GPUs are contributing over 1 petaflop[1] of processing power to Stanford University’s Folding@home distributed computing application as of last week, according to the statistics published by Stanford.
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08.26.2008 - NVIDIA GeForce 9-Series GPUs Now As Low As $59



View NVIDIA related news. NVIDIA continues to offer consumers more choice with the addition today of the GeForce 9400 GT. The GeForce 9400 GT delivers unsurpassed value by enabling end users to enjoy gaming, HD video, enhanced visual effects, and smoother Vista performance for retail prices as low as $59.
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08.25.2008 - Dive Into The Game With 3D Stereo At NVISION 08



View NVIDIA related news. NVIDIA will demonstrate truly immersive three-dimensional gaming today at NVISION 08 in San Jose, Calif. Gamers are invited to experience the hottest new PC games on 12 systems featuring NVIDIA GeForce Stereoscopic 3D technology.
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08.25.2008 - NVIDIA Cuda Delivers 446% Speed Increase To Pegasys Video Processing Solution



View NVIDIA related news. NVISION 2008—SAN JOSE, CA—AUGUST 25, 2008— Today, at the NVISION® 2008 conference, NVIDIA Corporation in conjunction with Pegasys Inc., makers of TMPGEnc 4.0 XPress multi-format video encoding software, showcased a technology demonstration to optimize video processing with the massively parallel architecture of the GPU.
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08.21.2008 - How Do You Cram A Black Hole Into A GPU? Find Out At NVISION 08



View NVIDIA related news. SANTA CLARA, CA—AUGUST 21, 2008—Just as a black hole pulls everything toward it, the NVISION® 08 event in San Jose next week is pulling in experts and practitioners in the field from all over the world.
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08.20.2008 - San Jose Mayor Chuck Reed And San Jose City Council Commend NVIDIA For Innovative Spirit And Economic Impact



View NVIDIA related news. SAN JOSE, CALIF., AUGUST 19, 2008—Mayor Chuck Reed and the San José City Council presented NVIDIA Corporation with a proclamation declaring August 20 through 27 as “Visual Computing Week” in San José.
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08.19.2008 - Emergent’s Gamebryo Game Engine To Incorporate NVIDIA Physx Technology



View NVIDIA related news. SANTA CLARA, CA—AUGUST 19, 2008— NVIDIA Corporation and Emergent Game Technologies have expanded their relationship resulting in NVIDIA PhysX™ technology being directly integrated into all upcoming versions of the Emergent Gamebryo™ game development platform.
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08.18.2008 - Realtime Worlds Puts Out An APB For NVIDIA Physx Technology



View NVIDIA related news. SANTA CLARA, CA—AUGUST 18, 2008—Often underappreciated by those who only casually play games, fast and accurate physical models and calculations are a key to a game’s playability and realism. From the effect of explosions on nearby objects, to the impacts of car accidents, to how a character reacts when hit, physics is as important to realism as high-quality graphics.
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08.15.2008 - Live From NVISION 08…It’s Diggnation!



View NVIDIA related news. SANTA CLARA, CA—AUGUST 15, 2008—NVIDIA today announced that Diggnation will go live from NVISION® 08, the three-day visual computing mega-event. Diggnation is a weekly tech/web culture show based on the top digg.com social bookmarking news stories presented by co-hosts Alex Albrecht and Kevin Rose.
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08.14.2008 - NVIDIA Is First To Ship OPENGL 3.0



View NVIDIA related news. SIGGRAPH, LOS ANGELES, CA—August 14, 2008—Yesterday, just two days after the Khronos Group announced the new OpenGL® 3.0 standard, NVIDIA Corporation released beta drivers for the cross-platform, 3D graphics standard.
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08.13.2008 - From Minutes To Seconds: How Manifold Is Using NVIDIA CUDA To Transform GIS Technology



View NVIDIA related news. SANTA CLARA, CA—AUGUST 13, 2008—From tracking 911 calls and studying carbon dioxide levels to keeping track of pesticide use, the applications of geographic information systems (GIS) are growing rapidly.
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08.13.2008 - NVIDIA GeForce Motherboard GPUs Power New Lines Of Smaller, More Visual Consumer PCs



View NVIDIA related news. SANTA CLARA, CA—August 13, 2008—Suppliers of corporate and business PCs have had success in marketing small-form-factor PCs, but to date the demand for smaller PCs in the consumer market has not appeared because these PCs lacked the visual processing power to meet consumers’ increasingly visual application demands.
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08.12.2008 - NVIDIA Reports Results For Second Quarter Of Fiscal 2009 And Announces Increase To Stock Repurchase Program



View NVIDIA related news. SANTA CLARA, CA—AUGUST 12, 2008—NVIDIA Corporation (Nasdaq: NVDA) today reported financial results for the second quarter of fiscal 2009 ended July 27, 2008.
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08.12.2008 - NVIDIA Makes Physics A Reality For Gamers



View NVIDIA related news. SANTA CLARA, CA—AUGUST 12, 2008—Gamers would agree that they would love to see the worlds in their favorite games be depicted as realistic as possible. For total immersion, the gaming environment has to “feel” as real as possible, and characters must be able to move and interact with the objects in the environment that have a compelling, dramatic impact on game play. With customized physics effects, developers can design trees that bend in the wind, water that ebbs and flows naturally, and include objects in the environment that dramatically impact the gaming experience.
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08.12.2008 - NVIDIA Taps Processing Power Of Geforce Gpus For More Than Graphics



View NVIDIA related news. SANTA CLARA, CA—August 12, 2008—Consumers want blazing fast performance—whether blasting their way through the latest game or being socially responsible and sharing their PC’s processing power to help find cures for diseases.
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08.12.2008 - New NVIDIA Quadro Fx Notebook Family Extends Professional Mobile Graphics From Ultra High Performance To Ultra Mobility



View NVIDIA related news. SIGGRAPH 2008—LOS ANGELES, CA—August 12, 2008—Demand for better graphics performance and programmability within the professional notebook market continues to increase as animators, designers and engineers work with larger 3D models, datasets and images. NVIDIA Corporation, the worldwide leader in visual computing technologies, continues to address the demand with the introduction of a new series of NVIDIA Quadro® FX mobile GPUs, featuring an NVIDIA® CUDA™ Parallel Computing Processor.
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08.12.2008 - New NVIDIA Quadro Plex Systems Bring Visual Supercomputing To The Deskside



View NVIDIA related news. SIGGRAPH 2008—LOS ANGELES, CA—August 12, 2008—3D models and datasets have become too large for the standard desktop workstation to handle. To help combat the problem, NVIDIA Corporation, the worldwide leader in visual computing technologies, announced today the D Series of NVIDIA Quadro Plex® Visual Computing Systems (VCS) available in deskside or rackmount configurations. Engineered to provide the most robust NVIDIA Quadro® GPU visualization performance to date, the Quadro Plex systems are ideal for the styling and design, geosciences and scientific visualization industries, working with extremely large 3D models, datasets and power walls.
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08.11.2008 - Bionic Commando To Include NVIDIA Physx Technology



View NVIDIA related news. SANTA CLARA, CA—AUGUST 11, 2008— CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects.
Full View / NID: 23508 / Submitted by: The Zilla of Zuron
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